Difference between revisions of "Jan 2010 APCE Presentation"

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Open with YouTube video:
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== Introduction ==
*http://www.youtube.com/watch?v=jpEnFwiqdx8 
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*Me...who am I?
*http://www.youtube.com/watch?v=pMcfrLYDm2U (more laid-back version -- soft music, more education ramification)
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*You...who are you?
*http://www.youtube.com/watch?v=IZegg_iVFDM (more info related to education, less interesting format)
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*This presentation/workshop/seminar/lecture/class/conversation...what is it, anyhow?
*http://www.youtube.com/watch?v=3NzQqPH3JRw (mentions Second Life)
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*http://www.youtube.com/watch?v=6ZkvmpE50GQ (why do are classrooms look the same as they did in the 1900s?)
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*http://www.youtube.com/watch?v=W0fJKvdjQgs (do you teach or do you educate? -- use this as "parting" video)
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*http://www.youtube.com/watch?v=6ILQrUrEWe8
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*http://www.youtube.com/watch?v=4pyjRj3UMRM This is just for fun and humor (tech issues with the last big technology...the book)
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Idea might be to intersperse these videos at 15 minute increments throughout the presentation, pausing for questions afterwards.
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== Video Break 1 ==
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*[http://www.youtube.com/watch?v=6ILQrUrEWe8 "Did You Know 2009 Edition] Created by Karl Fisch, and modified by Scott McLeod; Globalization & The Information Age
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*[http://www.youtube.com/watch?v=jpEnFwiqdx8 "Did You Know?" 2008 Edition]
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*[http://www.youtube.com/watch?v=pMcfrLYDm2U "Did You Know?" 2007 Edition] more laid-back version -- soft music, more ramifications for education
  
ALSO -- Use Twitter for questions, too!
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== Wikipedia ==
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* I use Wikipedia for Research Papers.
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* [http://news.cnet.com/2100-1038_3-5997332.html Study: Wikipedia as Accurate as Britannica]
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* But why so popular? And why so unpopular?
  
After first video make the point about Pencil as technology:  Can be used to write an essay, drum away the time, or poke someone's eye out.  Technology is a tool that can be used for good, bad, or neutral purposes.  Not inherently good or bad in itself.
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== Video Break 2 ==
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*[http://www.youtube.com/watch?v=4pyjRj3UMRM Help Desk w/subtitles] Just for Fun
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*Pencil as technology:  Can be used to write an essay, drum away the time, or poke someone's eye out.  Technology is a tool that can be used for good, bad, or neutral purposes.  Not inherently good or bad in itself. --Neal Locke
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*"Technology is only technology for people who are born before it was invented."  --Alan Kay (computer scientist)
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*"For the kids, it's like using a pencil. Parents don't talk about pencils, they talk about writing.  And kids don't talk about technology--they talk about playing, building a Web site, writing a friend, about the rain forest." -- Idit Harel (MIT professor of epistemology)
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*[http://www.vatican.va/holy_father/benedict_xvi/messages/communications/documents/hf_ben-xvi_mes_20100124_44th-world-communications-day_en.html Pope Benedict on Pastoral Ministry in a Digital World] Jan 24, 2010
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== Twitter ==
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* Sharing my breakfast around the world
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* Conversation vs. Noise
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== Video Break 3 ==
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*[http://www.youtube.com/watch?v=MpIOClX1jPE&feature=fvw Social Media in Plain English] by commoncraft.org
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== Facebook ==
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* "In order for us to be successful in this century, we're goign to need to be more connected and we're going to need to have a better sense of understanding of where other people are coming from and just greater sense of like, we're all connected."  --Mark Zuckerberg, creator of Facebook
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* "In many cases, young people have moved to these networked public space because they feel they have been chased out of other public environments.  Young people turn to online social networks as havens from other places that have become, in their view, constrained."  --John Palfrey and Urs Gasser, ''Born Digital''
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* A different twist on Privacy
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== Video Break 4 ==
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*[http://www.youtube.com/watch?v=6ZkvmpE50GQ Reaching Digital Natives] asks why classrooms look the same as they did in the 1900s?
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* The model of education that still prevails today was designed for the Industrial Age.  It revolves around the teacher who delivers a one-size-fits-all, one way lecture.  The student, working alone, is expected to absorb the content delivered by the teacher.  No wonder so many students are spurning it."  --Don Tapscott, ''Grown up Digital''
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== Linux ==
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* Open Source software
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* Open Source Methodology
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== Video Break 5 ==
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*[http://www.youtube.com/watch?v=3NzQqPH3JRw A View of 21st Century Learners]
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== Second Life ==
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* "Unlike most Digital Immigrants, Digital Natives live much of their lives online, without distinguishing between the online and the offline.  Instead of thinking of their digital identity and their real-space identity as separate things, they just have an identity (with representations in two, three, or more different spaces)." Palfrey & Gasser, ''Born Digital''
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* "In a 2004 Study, it was observed that younger doctors who were video game players being trained in laparoscopic techniques learned the skills more quickly and made fewer errors than did non-game playing counterparts.  In fact, the researchers found that a surgeon's game-playing experience was a better predictor of his or her future success at laparoscopic surgery than was years of experience!" --Don Tapscott, ''Grown Up Digital''
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* [http://docs.google.com/View?id=ddwvt4h3_87k4jjkscs Reformed Confessions and the Church in Virtual Reality] My paper on the subject.
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== Video Break 6 ==
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*[http://www.youtube.com/watch?v=W0fJKvdjQgs Do You Teach or Do You Educate?]

Latest revision as of 17:13, 13 October 2013

Introduction

  • Me...who am I?
  • You...who are you?
  • This presentation/workshop/seminar/lecture/class/conversation...what is it, anyhow?

Video Break 1

Wikipedia

Video Break 2

  • Help Desk w/subtitles Just for Fun
  • Pencil as technology: Can be used to write an essay, drum away the time, or poke someone's eye out. Technology is a tool that can be used for good, bad, or neutral purposes. Not inherently good or bad in itself. --Neal Locke
  • "Technology is only technology for people who are born before it was invented." --Alan Kay (computer scientist)
  • "For the kids, it's like using a pencil. Parents don't talk about pencils, they talk about writing. And kids don't talk about technology--they talk about playing, building a Web site, writing a friend, about the rain forest." -- Idit Harel (MIT professor of epistemology)
  • Pope Benedict on Pastoral Ministry in a Digital World Jan 24, 2010

Twitter

  • Sharing my breakfast around the world
  • Conversation vs. Noise

Video Break 3

Facebook

  • "In order for us to be successful in this century, we're goign to need to be more connected and we're going to need to have a better sense of understanding of where other people are coming from and just greater sense of like, we're all connected." --Mark Zuckerberg, creator of Facebook
  • "In many cases, young people have moved to these networked public space because they feel they have been chased out of other public environments. Young people turn to online social networks as havens from other places that have become, in their view, constrained." --John Palfrey and Urs Gasser, Born Digital
  • A different twist on Privacy

Video Break 4

  • Reaching Digital Natives asks why classrooms look the same as they did in the 1900s?
  • The model of education that still prevails today was designed for the Industrial Age. It revolves around the teacher who delivers a one-size-fits-all, one way lecture. The student, working alone, is expected to absorb the content delivered by the teacher. No wonder so many students are spurning it." --Don Tapscott, Grown up Digital

Linux

  • Open Source software
  • Open Source Methodology

Video Break 5

Second Life

  • "Unlike most Digital Immigrants, Digital Natives live much of their lives online, without distinguishing between the online and the offline. Instead of thinking of their digital identity and their real-space identity as separate things, they just have an identity (with representations in two, three, or more different spaces)." Palfrey & Gasser, Born Digital
  • "In a 2004 Study, it was observed that younger doctors who were video game players being trained in laparoscopic techniques learned the skills more quickly and made fewer errors than did non-game playing counterparts. In fact, the researchers found that a surgeon's game-playing experience was a better predictor of his or her future success at laparoscopic surgery than was years of experience!" --Don Tapscott, Grown Up Digital
  • Reformed Confessions and the Church in Virtual Reality My paper on the subject.

Video Break 6